When we thought of No Man’s Sky, we felt it was going to be one intense groundbreaking affair. More like art, and less a video game, it’s a space adventure lasting lifetimes and generations. But once you go about playing it, you don’t feel much of the need to come back for more. More planets, more creatures, similar stuff with modifications and you realize this game is boring. Now, this isn’t a review but we are making a case of what No Man’s Sky is. Why would anyone bother to venture on it anyway?
It’s an ambitious and promising indie title and made with lots of love, and that’s apparent, but what’s on offer and how it’s executed has left us wanting a lot more. It feels like a boring version of Destiny and you can’t run into other players. It’s a slog as a single player space adventure. Don’t get us wrong. If you dig these sort of games, there’s a lot in store for you but will you really want to search all the 18 quintillion planets? Let’s get to a million first for now in our lifetime.
So the title is aptly named since no mortal would really care to visit all these planets. Perhaps if there was more excitement in the exploration, it would be a lot more fun. We’ve played it for a good few days and are still checking other planets out. However, we don’t know how longer we will play. We just need enough for a fair review, but in the end we all know that the game is more style and less substance. On paper, it looks like a bona fide hit, but we can’t rate it too highly yet.
It’s on the PC as well as the PS4, but it’s the same bland game. If you don’t believe us, just take a look at Metacritic. It holds a 71 score, which is fair for a new indie title, but also shows its weaknesses. If you ignore critics, see the user score of 4.9. So, if you include our opinion, it won’t get any higher. It’s exploring and gathering resources with bits of space shooting thrown in. It’s a first person experience that’s designed to give you that “Star Trek” experience. Unfortunately, Captain Kirk and Spock may not join in for the ride.
Thank you Hello Games and Sean Murray for this work of art and while we appreciate it very much, it’s losing its appeal. Nonetheless, we enjoyed it while it lasted.